Valve lured 40,000 Dota cheaters into a trap before banning them in one day-

With more than a little braggadocio, Valve has announced that it’s permanently banned over 40,000 Dota 2 accounts for cheating. In a post to the official Dota 2 blog yesterday, the company revealed that it had constructed a cunning trap to catch thousands of players that were using “third-party software” to “access information used internally by the Dota client that wasn’t visible during normal gameplay,” lending them an unfair advantage in-game.

It worked like this: Once it became aware of the exploit, Valve released a patch that created “a section of data inside the game client that would never be read during normal gameplay, but that could be read by these exploits”. Valve says that every single one of the accounts banned yesterday had read from that secret data, giving the company “extremely high confidence that every ban was well-deserved”.

Valve’s whole announcement has the air of a warlord mounting their enemies’ heads on spikes as a warning to the rest. The studio says that (and feel free to read this in Batman’s voice, if you prefer), “While the battle against cheaters and cheat developers often takes place in the shadows,” it wants “to make this example visible, and use it to make our position clear”. That position, in case you’re unsure, is that anyone running cheat software like this “can be permanently banned from playing Dota,” up to and including pro players, who “will be banned from all Valve competitive events”.

Although it’s thrown down the gauntlet, Valve is prepared for a long war. The company expects “that some players will continue to develop and use new exploits” and pledges to “continue to detect and remove these exploits as they come, and continue to ban users who cheat”. It also thanked the players who helped it catch the cheaters, “from those who reported a player acting suspiciously in-game, to those who reviewed overwatch cases where this behavior was observed”.

As not only publisher for some of the most popular multiplayer games on PC but the steward of Steam, home of many other multiplayer games, Valve has good reason to publicise its cheater apprehensions (though plenty of players will tell you, not without reason, that it doesn’t do enough). A few years ago, we reported that the company had 1,700 CPUs working to catch CS:GO cheaters alone via its machine learning system, while back in 2016 11,000 Dota and CS:GO cheaters found themselves summarily banned after Valve Anti-Cheat got a tune-up. Some battles truly never end.

Related Posts

In a year beset by layoffs, Games Workshop just gave its staff a £2,500 end-of-year bonus-

It’s been a rough year for the games industry. An estimated 9,000 people have been laid off in the industry this year, affecting employees at companies like Embracer Group, Epic Games, Amazon Games, Ubisoft, Activision, Bungie, Frontier, Codemasters, BioWare, Paradox, and many more. We’ve also seen the shuttering of numerous studios, including Volition, Free Radical, and Shadow Gambit creators Mimimi Games. Layoffs have also affected companies adjacent to video games, like Hasbro, which laid of 1,100 people two weeks before Christmas.

Hence, it’s nice to have some positive industry news to write about for a change. Rather than joining the seemingly endless layoff brigade, Games Workshop has given its employees an end-of-year cash bonus of £2,500. That’ll buy a few prezzies.<…

Diablo 4 hasn’t solved its worst loot problem yet, but season 3 is a step in the right direction-

When Diablo 4 players aren’t smashing bosses into the ground in one swing or becoming invulnerable with an amulet, most of their time is spent squinting at loot. Now that items pour out of every chest and monster since season 2, your inventory gets stuffed real quick, and the process of sorting through all that gear has become one of the game’s worst activities.

Blizzard is aware of the issue and plans to fix it with a massive rework to item stats in season 4. But in the meantime, when season 3 launches next Tuesday, items will drop at a higher item power more often, which should at least make all that time scanning your inventory more valuable.

In Diablo 4, item power determines how high the stats on gear can roll, whether they’re Legendary or Rare. There are breakpoints at…

Respawn reckons Apex Legends will be around for ’10, 15 years or more’ and it’s opened a new studio to make it happen-

Apex Legends is in it for the long haul. The game’s developer, Respawn Entertainment, just opened a new studio in Madison, Wisconsin, with an eye to keeping the Apex series going for another “10 to 15 years,” according to game director Steven Ferreira. As someone who has never been able to answer the question ‘where do you see yourself in five years?’ I guess I admire his foresightedness.

In a chat with GamesIndustry.biz, Respawn bigwigs Daniel Suarez, Ryan Burnett, and Ferreira said that the Wisconsin studio would focus on Apex’s live services development: “Building the live service of Apex is a constant cycle of trying new things and experimenting,” said Ferreira, “and that’s what Wisconsin is going to give us”. 

In particular, Ferreira namechecked stuff “like Legend …

Seized by the spirit of democracy, Helldivers 2 CEO holds an impromptu workshop on how to improve the game’s host-based kick system- ‘there’s always a better solution’-

Helldivers 2’s systems aren’t perfect—and while I’ve not had this problem often myself, enough players have complained about receiving unjust boots from their games that there might be room for improvement.

In case you’re unaware, the game’s current system for dealing with problem players is to give the host unilateral control over who stays and who gets sent to their nearest democratic officer for re-education. Which has its ups and downs.

When it comes to positives, this system lets folks quickly and efficiently deal with troublemakers—the slow process of a vote kick can take a while, during which a team-killing menace could set your whole crew on the backfoot, or lock in an extraction before your squad’s ready to depart. 

On the negative side, this …

‘Did I make too big of a game-‘ Lead designer of sky-high city builder Airborne Empire on wanting to build a ‘Skyrim or a Breath of the Wild’-sized world-

Building a city in the sky in 2020’s Airborne Kingdom was a mostly chill experience—while you were in a constant war with gravity as you attempted to expand your city while keeping it aloft and balanced, there were no traditional enemies to fight. It was also a relatively short game that could be fully completed in about 10 hours.

That’s all changing in its sequel, Airborne Empire, which is due out in early access later this year and now has a free demo as part of Steam Next Fest. The once-friendly skies are now peppered with enemy planes, cannonballs fired from forts on the ground, and other airborne enemies to contend with while you grow and manage your flying city.

Watch On

There’s also a much bigger world to explore, which means the airborne city builder will take …

That co-op farming game with mechs has been delayed-

Generally speaking, when you’re talking about “mechs,” you’re talking about massive machines of war in games like Battletech or Iron Harvest. Lightyear Frontier is an unusual but fun-looking twist on that formula: It’s a farming sim, and your mechs are farm machines—the fusion-powered, bipedal tractors of the future. Autocannons are out, irrigation hoses are in.

The gameplay reveal at the 2022 Future Games Show looked promising, but today developer Frame Break announced that it has decided to delay the early access launch that was planned for this spring. A new release target has not been set.

“With Lightyear Frontier, we want to make sure that you feel powerful and engaged in the mech while starting your own homestead, constructing a variety of structures, farming exo…