‘Did I make too big of a game-‘ Lead designer of sky-high city builder Airborne Empire on wanting to build a ‘Skyrim or a Breath of the Wild’-sized world-

Building a city in the sky in 2020’s Airborne Kingdom was a mostly chill experience—while you were in a constant war with gravity as you attempted to expand your city while keeping it aloft and balanced, there were no traditional enemies to fight. It was also a relatively short game that could be fully completed in about 10 hours.

That’s all changing in its sequel, Airborne Empire, which is due out in early access later this year and now has a free demo as part of Steam Next Fest. The once-friendly skies are now peppered with enemy planes, cannonballs fired from forts on the ground, and other airborne enemies to contend with while you grow and manage your flying city.

Watch On

There’s also a much bigger world to explore, which means the airborne city builder will take longer to complete than its predecessor. A lot longer. Speaking to PC Gamer, lead designer Zach Mumbach of developer The Wandering Band joked that he was afraid Airborne might be a little too big. 

“I wanted to make a Skyrim or a Breath of the Wild, this big world where there’s all these secrets to find, and if you look out on the horizon you see something interesting, and if you go there you will be rewarded with something interesting,” he said. But Mumbach is a little surprised how big his own game is turning out to be. Playtesters have already managed to spend around 50 hours in Airborne Empire… even though only about 50% of the game world has been built so far.

“So this is all like dawning on me now,” he said, laughing. “I’m kind of grappling with that. Like… did I make too big of a game?”

From my own perspective, Airborne Empire feels big, but definitely not too big. I’m only five hours in, not 50, but I’ve explored a lot of the starter continent and I’m itching to fly my growing city further to discover new regions, battle more enemies, and discover new technology—especially the arsenal that will eventually become available.

Mumbach describes some of the weapons I haven’t found and built yet, including freeze cannons, flame cannons, and even a tesla coil that creates an energy field around the hovering city that can zap incoming projectiles.

“The idea is that there’s gonna be all these different types of weapons, and you’re kind of limited in the number of weapon slots you have,” he said. “So your combination [of weapons] will determine a lot about how you play the game, whether you’re gonna do the really small, fast, quick-strike city, or you’re going to be this huge fortress in the sky that’s moving slow but you have this overpowering arsenal.”

I’m most looking forward to having my own fleet of attack planes. I have defense towers that can shoot enemy pilots out of the sky, but currently my own pilots are of the peaceful variety: they can fly their little planes down to the surface world to mine for resources, gather food, and explore ruins. Soon I’ll be able to send them out to dogfight with air-pirates. My beautiful city will be like a flying aircraft carrier. Hell, yeah.

“A lot of the game is balancing out how many attack planes you have, how many enemy targets are there, how many planes do you send to each target,” Mumbach said. “And so then there’s the strategy of how you maneuver your city. Are you going to engage a bunch of these things at once [or are you] going to try to come in and kite certain enemies, and try to do it that way?”

For fans of the original game who were hoping for more chill vibes and less combat as they build their flying city, you haven’t been forgotten. “Whether it’s through a creative mode or difficulty settings, or probably both, we’ll try to still support that style of gameplay,” Mumbach said. “I think there’s also a space for city building and tower defense without the quests and all the characters. I think we just want to support all those things by having a bunch of different game modes.”

A new trailer for Airborne Empire premiered today at the Glitch Future of Play showcase, and you can check it out above. You can try the new demo on Steam. 

Related Posts

In a year beset by layoffs, Games Workshop just gave its staff a £2,500 end-of-year bonus-

It’s been a rough year for the games industry. An estimated 9,000 people have been laid off in the industry this year, affecting employees at companies like Embracer Group, Epic Games, Amazon Games, Ubisoft, Activision, Bungie, Frontier, Codemasters, BioWare, Paradox, and many more. We’ve also seen the shuttering of numerous studios, including Volition, Free Radical, and Shadow Gambit creators Mimimi Games. Layoffs have also affected companies adjacent to video games, like Hasbro, which laid of 1,100 people two weeks before Christmas.

Hence, it’s nice to have some positive industry news to write about for a change. Rather than joining the seemingly endless layoff brigade, Games Workshop has given its employees an end-of-year cash bonus of £2,500. That’ll buy a few prezzies.<…

Diablo 4 hasn’t solved its worst loot problem yet, but season 3 is a step in the right direction-

When Diablo 4 players aren’t smashing bosses into the ground in one swing or becoming invulnerable with an amulet, most of their time is spent squinting at loot. Now that items pour out of every chest and monster since season 2, your inventory gets stuffed real quick, and the process of sorting through all that gear has become one of the game’s worst activities.

Blizzard is aware of the issue and plans to fix it with a massive rework to item stats in season 4. But in the meantime, when season 3 launches next Tuesday, items will drop at a higher item power more often, which should at least make all that time scanning your inventory more valuable.

In Diablo 4, item power determines how high the stats on gear can roll, whether they’re Legendary or Rare. There are breakpoints at…

Respawn reckons Apex Legends will be around for ’10, 15 years or more’ and it’s opened a new studio to make it happen-

Apex Legends is in it for the long haul. The game’s developer, Respawn Entertainment, just opened a new studio in Madison, Wisconsin, with an eye to keeping the Apex series going for another “10 to 15 years,” according to game director Steven Ferreira. As someone who has never been able to answer the question ‘where do you see yourself in five years?’ I guess I admire his foresightedness.

In a chat with GamesIndustry.biz, Respawn bigwigs Daniel Suarez, Ryan Burnett, and Ferreira said that the Wisconsin studio would focus on Apex’s live services development: “Building the live service of Apex is a constant cycle of trying new things and experimenting,” said Ferreira, “and that’s what Wisconsin is going to give us”. 

In particular, Ferreira namechecked stuff “like Legend …

Seized by the spirit of democracy, Helldivers 2 CEO holds an impromptu workshop on how to improve the game’s host-based kick system- ‘there’s always a better solution’-

Helldivers 2’s systems aren’t perfect—and while I’ve not had this problem often myself, enough players have complained about receiving unjust boots from their games that there might be room for improvement.

In case you’re unaware, the game’s current system for dealing with problem players is to give the host unilateral control over who stays and who gets sent to their nearest democratic officer for re-education. Which has its ups and downs.

When it comes to positives, this system lets folks quickly and efficiently deal with troublemakers—the slow process of a vote kick can take a while, during which a team-killing menace could set your whole crew on the backfoot, or lock in an extraction before your squad’s ready to depart. 

On the negative side, this …

That co-op farming game with mechs has been delayed-

Generally speaking, when you’re talking about “mechs,” you’re talking about massive machines of war in games like Battletech or Iron Harvest. Lightyear Frontier is an unusual but fun-looking twist on that formula: It’s a farming sim, and your mechs are farm machines—the fusion-powered, bipedal tractors of the future. Autocannons are out, irrigation hoses are in.

The gameplay reveal at the 2022 Future Games Show looked promising, but today developer Frame Break announced that it has decided to delay the early access launch that was planned for this spring. A new release target has not been set.

“With Lightyear Frontier, we want to make sure that you feel powerful and engaged in the mech while starting your own homestead, constructing a variety of structures, farming exo…

Superb survival city-builder Against the Storm is finally finished and released-

One of the best city building games of recent years, Against the Storm, has come out of early access and into proper release. The survival city-builder beautifully blends roguelite and city-building mechanics into a series of well-balanced, bite-size city building experiences. Developers Eremite Games released the 1.0 update on December 8, adding an ironman challenge mode to cap off the game’s launch features.

In Against the Storm each city you build is a settlement that exists on the map for future cities, sending supplies and material back to the sheltered capital because, inevitably, a new storm cycle will scour the outside world clean. Of everything. Including those cities you built—but in obvious roguelite fashion, the resources you return and the queen’s orders you ful…