Todd Howard wants to preserve the ‘Americana naivete’ by keeping Fallout mostly based in the USA- ‘keep the mysterious lands mysterious’-

The Fallout franchise is beloved for a lot of good reasons—it’s got a timeless aesthetic, nukes are cool to look at when they aren’t melting your flesh off, and the blend of post-apocalyptic Americana with radiation that’s borderline indistinguishable from magic is pretty appealing.

It’s also never really moved outside of its country of origin, with its games located almost entirely in the United States. And while some fan projects like Fallout: London are attempting to broaden the scope beyond lore mentions of other world superpowers, Todd Howard says he’s keen to keep things red, white and blue for the foreseeable future.

That’s as per an interview with Kinda Funny Games uploaded to YouTube yesterday. In it, Howard was asked whether Bethesda had ever looked into doing Fallouts in places other than America in the past.

“My view is—part of the Fallout shtick is on the ‘Americana naivete’,” by which Howard likely means the throughline of gung-ho wartime propaganda that forms the background dressing to the franchise’s ruined cities. “And so for us right now it’s okay to sort of acknowledge those other areas. But our plan is to predominantly keep it in the US.”

While I can definitely see the argument—I can’t help feeling like there’s some untrod ground Bethesda’s just plain reluctant to explore. New Vegas is great, in part, because it’s a game of contrasts. You think you’re in the wild west, but then a bunch of neo-Roman Empire worshippers show up and start nailing people to crosses. People dug that—it was a nice injection of grim, feudal fantasy into an otherwise familiar landscape.

Regardless, Howard says that another motivating factor is the want to preserve mysteries: “In any world, I don’t feel the need to answer. It’s okay to leave mysteries or questions … I think those are good things.”

Howard recalls the Elder Scrolls games (which haven’t seen a mainline Bethesda entry in over a decade, bar stuff like The Elder Scrolls: Online or, uh, Blades) and fans’ desire to see more of that world’s landscape. “Everybody kind of wants to go to these other specific lands. I’m known for saying [that] the worst thing you can do to mysterious lands is to remove the mystery. Keep the mysterious lands mysterious.”

There’s a grain of truth to that, for sure. Similar to how any full-body reveal of a monster in a horror game tends to makes them less scary, going too whole-hog on your worldbuilding can rob a setting of its mystique. On the other hand, maybe Fallout could stand to shake things up a little—if the hullabaloo around Fallout: London is any indication, there’s definitely a thirst for something completely different. 

Personally I’d like to see a Fallout: South England spinoff where grim-looking raiders ride Mad Max-style tractors and fling irradiated hay bombs at each other, but Bethesda hasn’t returned any of my pitch emails.

Related Posts

In a year beset by layoffs, Games Workshop just gave its staff a £2,500 end-of-year bonus-

It’s been a rough year for the games industry. An estimated 9,000 people have been laid off in the industry this year, affecting employees at companies like Embracer Group, Epic Games, Amazon Games, Ubisoft, Activision, Bungie, Frontier, Codemasters, BioWare, Paradox, and many more. We’ve also seen the shuttering of numerous studios, including Volition, Free Radical, and Shadow Gambit creators Mimimi Games. Layoffs have also affected companies adjacent to video games, like Hasbro, which laid of 1,100 people two weeks before Christmas.

Hence, it’s nice to have some positive industry news to write about for a change. Rather than joining the seemingly endless layoff brigade, Games Workshop has given its employees an end-of-year cash bonus of £2,500. That’ll buy a few prezzies.<…

Diablo 4 hasn’t solved its worst loot problem yet, but season 3 is a step in the right direction-

When Diablo 4 players aren’t smashing bosses into the ground in one swing or becoming invulnerable with an amulet, most of their time is spent squinting at loot. Now that items pour out of every chest and monster since season 2, your inventory gets stuffed real quick, and the process of sorting through all that gear has become one of the game’s worst activities.

Blizzard is aware of the issue and plans to fix it with a massive rework to item stats in season 4. But in the meantime, when season 3 launches next Tuesday, items will drop at a higher item power more often, which should at least make all that time scanning your inventory more valuable.

In Diablo 4, item power determines how high the stats on gear can roll, whether they’re Legendary or Rare. There are breakpoints at…

Respawn reckons Apex Legends will be around for ’10, 15 years or more’ and it’s opened a new studio to make it happen-

Apex Legends is in it for the long haul. The game’s developer, Respawn Entertainment, just opened a new studio in Madison, Wisconsin, with an eye to keeping the Apex series going for another “10 to 15 years,” according to game director Steven Ferreira. As someone who has never been able to answer the question ‘where do you see yourself in five years?’ I guess I admire his foresightedness.

In a chat with GamesIndustry.biz, Respawn bigwigs Daniel Suarez, Ryan Burnett, and Ferreira said that the Wisconsin studio would focus on Apex’s live services development: “Building the live service of Apex is a constant cycle of trying new things and experimenting,” said Ferreira, “and that’s what Wisconsin is going to give us”. 

In particular, Ferreira namechecked stuff “like Legend …

Seized by the spirit of democracy, Helldivers 2 CEO holds an impromptu workshop on how to improve the game’s host-based kick system- ‘there’s always a better solution’-

Helldivers 2’s systems aren’t perfect—and while I’ve not had this problem often myself, enough players have complained about receiving unjust boots from their games that there might be room for improvement.

In case you’re unaware, the game’s current system for dealing with problem players is to give the host unilateral control over who stays and who gets sent to their nearest democratic officer for re-education. Which has its ups and downs.

When it comes to positives, this system lets folks quickly and efficiently deal with troublemakers—the slow process of a vote kick can take a while, during which a team-killing menace could set your whole crew on the backfoot, or lock in an extraction before your squad’s ready to depart. 

On the negative side, this …

‘Did I make too big of a game-‘ Lead designer of sky-high city builder Airborne Empire on wanting to build a ‘Skyrim or a Breath of the Wild’-sized world-

Building a city in the sky in 2020’s Airborne Kingdom was a mostly chill experience—while you were in a constant war with gravity as you attempted to expand your city while keeping it aloft and balanced, there were no traditional enemies to fight. It was also a relatively short game that could be fully completed in about 10 hours.

That’s all changing in its sequel, Airborne Empire, which is due out in early access later this year and now has a free demo as part of Steam Next Fest. The once-friendly skies are now peppered with enemy planes, cannonballs fired from forts on the ground, and other airborne enemies to contend with while you grow and manage your flying city.

Watch On

There’s also a much bigger world to explore, which means the airborne city builder will take …

That co-op farming game with mechs has been delayed-

Generally speaking, when you’re talking about “mechs,” you’re talking about massive machines of war in games like Battletech or Iron Harvest. Lightyear Frontier is an unusual but fun-looking twist on that formula: It’s a farming sim, and your mechs are farm machines—the fusion-powered, bipedal tractors of the future. Autocannons are out, irrigation hoses are in.

The gameplay reveal at the 2022 Future Games Show looked promising, but today developer Frame Break announced that it has decided to delay the early access launch that was planned for this spring. A new release target has not been set.

“With Lightyear Frontier, we want to make sure that you feel powerful and engaged in the mech while starting your own homestead, constructing a variety of structures, farming exo…